Post Jam Update
Critter Cave » Devlog
Thank you all for the feedback, I have tried to implement as much of it as I could.
Changelog:
General
- Added a distance from storage label.
- Remade the iron block sprite to be easier to differentiate from stone blocks.
- Added special food, special food can only be fed to tamed critters and increase the critter's stats.
- Made inventory sort based on item type.
- Made inventory remove items that you have none of.
- Added a block breaking animation.
- Added 1 new rare block that is more likely to drop special food.
- Added a unstuck button to the pause menu, pressing it teleports you and all tamed critters (without blocks) to the sell area
Bug fixes
- Fixed the starter ant not colliding with walls.
- Fixed ridden critters mining blocks that are not in front of you.
- Fixed camera jitter when ridding critters.
- Fixed critter mining ai.
- Fixed critter diagonal movement being faster.
- Decreased the chance of critters getting stuck between blocks.
Get Critter Cave
Critter Cave
| Status | Prototype |
| Authors | Loopy, Tony Brattoli, Ktosox |
| Tags | 2D, Godot, gwj, gwj84, Incremental, Indie, mining, Pixel Art, Relaxing, Singleplayer |
More posts
- Update 274 days ago
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