TechNeo 0.1.1.0 Update ( The Discovery Update Part Two )
Main Changes:
Added 9 new items that can be obtained by levelling up.
Added a new enemy
Added 1 new item that can be obtained by levelling up after unlocking it through a achievement
Added G̵̴̵̡̜̥̓̾͑͝a̶̸̶̷̲̩̮͑̾̄̽l̷̷̴̷̨̙͈̈́̔̊̅̑͝ḁ̷̸̶̶̝̤͔͆̅͒͑c̸̵̶̸̸̘̻̦̖̆̒̈̕̚͠t̷̴̸̢͍͊͗̌̎͗ͅi̶̵̴̵̶͈̣̠̅͒̓͑̆̀͝c̵̵̵̷̸̢̢͈̮̒̀̄͋̉͜͝ ̴̴̵̶̦̲́̀͒Š̷̷̸̨̛̫̲͗́ͅh̷̴̸͓̪͔͌̈́̓̓i̵̵̷̷̪͇̤̎̈́͌̒iṭ̵̷̵̹͒̓̄͠s̵̸̵̷̙̤̘͆͊͑
Added a relic system similar to other roguelikes, currently there are only 3 relics feel free to suggest some.
Added a challenge level system called cosmic levels. there are currently 6 levels each unlocked by winning a game with the previous level on
Game length is no longer based on a timer, instead of winning when the time runs out you win when you have beaten all of the bosses
Added one new achievement
Added the ability to aim and shoot
Changed enemy bullets to a plugin that will hopefully reduce lag and allow for more variety in projectiles
Removed the laser enemy as it was broken from the enemy bullet changes though it may return if I figure out how to fix it
added a plugin that converts numbers like 1000 to 1k
Added the workshop a place were you can craft weapons and abilities using scrap you gain from enemies
Added a starting ability that on right click shoots a giant bouncing bullet that spawns 2 small bullets when bouncing after colliding with a enemy
Added 2 other abilities that can be unlocked through the workshop
Added a tutorial which you can access by clicking the tutorial button that's at the top left of the main menu.
Added a new boss called Toxal that is based on a old arcade game
Added Pausing
Added audio settings
Added a save system
Balance Changes:
Balanced out player and enemy damage to suit the new changes
Increased enemy health scaling
Changed certain enemies health values and experience gain
added Enemy Collison damage that is 2x normal damage that the player takes on colliding with a enemy
added Player Collison damage that deals damage to enemies when in contact with the player
The player now gets knocked back when colliding with a enemy
Enemies now move towards the player
Small Changes:
Changed the player weapon spread system hopefully making it better
Added a zoomed in camera that follows the player
Added piercing and bounces.
Made the progress menu and credits menu scrollable
Added full screen mode and a option in graphic options to enable it
Added V-sync and a option in graphic options to disable it
Added screen shake and a option in graphic options to disable it
Added the version number to the main menu
Bug Fixes:
Fixed rockets being mirrored
Fixed experience bar not changing when gaining experience or levelling up.
Fixed enemies taking more damage on first hit
Files
Get TechNeo
TechNeo
a chaotic space shooter roguelike
Status | In development |
Author | Loopy |
Genre | Action |
Tags | 2D, Futuristic, Godot, Pixel Art, Roguelike, Singleplayer, Sprites, Top down shooter |
Languages | English |
More posts
- TechNeo 0.1.1.716 days ago
- TechNeo 0.1.1.679 days ago
- TechNeo 0.1.1.5Jun 08, 2024
- TechNeo 0.1.1.4Apr 26, 2024
- Mac SupportApr 22, 2024
- TechNeo 0.1.1.3Apr 13, 2024
- TechNeo 0.1.1.2Apr 12, 2024
- TechNeo 0.1.1.1 Bug fixesApr 11, 2024
- TechNeo 0.1.0.0 Update ( The Discovery Update Part One)Dec 02, 2023
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