TechNeo 0.1.1.7
TechNeo » Devlog
Main Changes:
- Added 5 new items.
- Added 1 new relic.
- Reworked Curves to be infinite.
- Added a setting called roguelite mode that allows the player to equip weapons and abilities outside the run, on by default. (disabling this makes the weapons and abilities get picked by choosing either forge items when in a run ).
- swapped the default camera to a plugin called ProCam2D.
Balance Changes:
- Adjusted the random item function used to hopefully decrease the chance of getting all consumables when levelling up.
- Weakened the strength and duration of the stun that the jellyfish enemy's attack deals.
- The freezing pulse item now has a smaller radius that is doubled upon gaining it's 2nd level and additionally slows enemy bullets that slowly returns to their normal speed after 20% of the aura's duration.
- Turrets now have health, permanent turrets take halve of the damage enemies deal whilst temporary turrets take 1~ damage from all enemy sources and lose health over time. (~ values may change in game).
- Bouncy slime level 1 - 3 now decrease bullet life time instead of firerate.
- Bouncy slime level 1 no longer adds a pierce.
- Weapon bullets can no longer destroy enemy bullets but abilities still can.
- Adjusted Toolkits scaling slightly.
- The 3rd level of plasma generator now decreases weapon bullet lifetime by a small amount.
Small Changes:
- Turret and drone bullets are now affected by the bounces stat.
- Added a tooltip to item descriptions that trigger the overload effect.
- Reworked lifetime of player bullets and abilities to work better.
- Bosses have a very small chance when reset from the player looping, to have a shuffled order.
- Adjusted the animation of the player taking damage.
- Adjusted the level up UI.
- Adjusted the collected Items UI.
- Adjusted the credits UI with a new plugin.
- Decreased the chance of two or more of the same consumable showing up.
- Added a custom splash screen.
- Changed the scripts of enemies and abilities to hopefully make it easier for me to add new ones. You shouldn't notice many changes.
- Added a plugin that should hopefully make enemies more performant when trying to detect the player.
- Optimized the loading times when starting a run, should hopefully be quicker now as it only needs to load the game scene once.
- Added a 2nd level to Risky bullet and put scaling info in both level descriptions.
Bug Fixes:
- Fixed Risky bullet's effect.
- Bosses are now reset when looping meaning they can spawn again.
- Fixed Bouncy slime level 4 having inaccurate stats in its description
- Fixed Freezing pulse always freezing instead of having a chance to.
- Bounces now work as intended for the reworked curves.
- Fixed Display Names of items sometimes going off screen.
- Fixed Toolkits scaling making its values go into negatives.
- Fixed Multiple bugs to do with the tutorial.
- Fixed plasma generators description being inaccurate.
- Bullets that have pierces no longer physically collide with enemies.
Files
Techneo Alpha 0.1.1.7 - Windows 30 MB
Version 0.1.1.7 15 days ago
Techneo Alpha 0.1.1.7 - Mac 38 MB
Version 0.1.1.7 15 days ago
Get TechNeo
TechNeo
a chaotic space shooter roguelike
Status | In development |
Author | Loopy |
Genre | Action |
Tags | 2D, Futuristic, Godot, Pixel Art, Roguelike, Singleplayer, Sprites, Top down shooter |
Languages | English |
More posts
- TechNeo 0.1.1.678 days ago
- TechNeo 0.1.1.5Jun 08, 2024
- TechNeo 0.1.1.4Apr 26, 2024
- Mac SupportApr 22, 2024
- TechNeo 0.1.1.3Apr 13, 2024
- TechNeo 0.1.1.2Apr 12, 2024
- TechNeo 0.1.1.1 Bug fixesApr 11, 2024
- TechNeo 0.1.1.0 Update ( The Discovery Update Part Two )Apr 11, 2024
- TechNeo 0.1.0.0 Update ( The Discovery Update Part One)Dec 02, 2023
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