TechNeo 0.1.1.6


Main Changes:

  • Changed the way enemy damage is obtained meaning different enemies can deal different amounts of damage. 
  • Added Cosmic Level 7 & 8.
  • Added Five new items, Two of them are based on Item Concepts from Cyan_light.
  • Added one new relic.
  • Added one new enemy.
  • Added one new ability.
  • Added enemy outline accessibility options. 
  • Changed the bounce and spin enemy sprites to be less like recolors of the basic enemy sprite. 
  • Optimized the code for player weapon projectiles meaning the game should be able to handle more projectiles before the fps starts to decrease.
  • Added icons to the pause menu stats. 
  • Enemies now spawn in premade groups rather then spawning a single enemy based on a timer.
  • Enemies now spawn in random positions.

Balance Changes:

  • Nerfed the item gain increase from Unstable Scrap from +2 to +1.
  • Nerfed plasma generator, it is now  +1, +2, x2 instead of  x2, x2, x2.
  • Changed a late game enemies shooting pattern.
  • Changed the shooting patterns of the bosses.
  • Enemies now more accurately detect the player being in a close enough range for them to shoot.


Small Changes:

  • Added a Animated sprite to iron plate.
  • Added the new icons to items that give those stats.
  • Moved stats and collected items to the same side and added a button that toggles between them
  • Made the weapons and abilities menus in the workshop scrollable.
  • Made the descriptions for consumables and the first infinite item update to display any boosts that scale.
  • Added better tooltips for when you hover over a collected item.
  • Made the collected items visual scrollable.
  • Added a sprite for  Unstable Scrap.
  • Changed the version numbers of the updates because for some reason I made them jump from 0.1.0.0 to 0.1.2.0 when it should have been 0.1.1.0 etc.
  • Basic summon enemies now stay around the summoner only moving towards the player after the summoner enemy is destroyed. 
  • Added a music track for one of the bosses.
  • Adjusted the player hurt sfx and the player shooting sfx to be a bit less repetitive and added a sfx for when the player uses their ability. 
  • Added a little secret.

Bug Fixes:

  • Fixed player weapon's bullets stopping a few seconds after bouncing.
  • Fixed a bug allowing you to get a relic multiple times.
  • Fixed achievement popups not going away after a few seconds.

Files

Techneo Alpha 0.1.1.7 - Mac 38 MB
Version 0.1.1.6 78 days ago
Techneo Alpha 0.1.1.7 - Windows 30 MB
Version 0.1.1.6 78 days ago

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