TechNeo 0.1.1.6
TechNeo » Devlog
Main Changes:
- Changed the way enemy damage is obtained meaning different enemies can deal different amounts of damage.
- Added Cosmic Level 7 & 8.
- Added Five new items, Two of them are based on Item Concepts from Cyan_light.
- Added one new relic.
- Added one new enemy.
- Added one new ability.
- Overhauled the game's ui to be a lot cleaner using a ui asset pack by Wenrexa
- Added enemy outline accessibility options.
- Changed the bounce and spin enemy sprites to be less like recolors of the basic enemy sprite.
- Optimized the code for player weapon projectiles meaning the game should be able to handle more projectiles before the fps starts to decrease.
- Added icons to the pause menu stats.
- Enemies now spawn in premade groups rather then spawning a single enemy based on a timer.
- Enemies now spawn in random positions.
Balance Changes:
- Nerfed the item gain increase from Unstable Scrap from +2 to +1.
- Nerfed plasma generator, it is now +1, +2, x2 instead of x2, x2, x2.
- Changed a late game enemies shooting pattern.
- Changed the shooting patterns of the bosses.
- Enemies now more accurately detect the player being in a close enough range for them to shoot.
Small Changes:
- Added a Animated sprite to iron plate.
- Added the new icons to items that give those stats.
- Moved stats and collected items to the same side and added a button that toggles between them
- Made the weapons and abilities menus in the workshop scrollable.
- Made the descriptions for consumables and the first infinite item update to display any boosts that scale.
- Added better tooltips for when you hover over a collected item.
- Made the collected items visual scrollable.
- Added a sprite for Unstable Scrap.
- Changed the version numbers of the updates because for some reason I made them jump from 0.1.0.0 to 0.1.2.0 when it should have been 0.1.1.0 etc.
- Basic summon enemies now stay around the summoner only moving towards the player after the summoner enemy is destroyed.
- Added a music track for one of the bosses.
- Adjusted the player hurt sfx and the player shooting sfx to be a bit less repetitive and added a sfx for when the player uses their ability.
- Added a little secret.
Bug Fixes:
- Fixed player weapon's bullets stopping a few seconds after bouncing.
- Fixed a bug allowing you to get a relic multiple times.
- Fixed achievement popups not going away after a few seconds.
Files
Techneo Alpha 0.1.1.7 - Mac 38 MB
Version 0.1.1.6 78 days ago
Techneo Alpha 0.1.1.7 - Windows 30 MB
Version 0.1.1.6 78 days ago
Get TechNeo
TechNeo
a chaotic space shooter roguelike
Status | In development |
Author | Loopy |
Genre | Action |
Tags | 2D, Futuristic, Godot, Pixel Art, Roguelike, Singleplayer, Sprites, Top down shooter |
Languages | English |
More posts
- TechNeo 0.1.1.715 days ago
- TechNeo 0.1.1.5Jun 08, 2024
- TechNeo 0.1.1.4Apr 26, 2024
- Mac SupportApr 22, 2024
- TechNeo 0.1.1.3Apr 13, 2024
- TechNeo 0.1.1.2Apr 12, 2024
- TechNeo 0.1.1.1 Bug fixesApr 11, 2024
- TechNeo 0.1.1.0 Update ( The Discovery Update Part Two )Apr 11, 2024
- TechNeo 0.1.0.0 Update ( The Discovery Update Part One)Dec 02, 2023
Leave a comment
Log in with itch.io to leave a comment.